Set guide · DFT
Aetherdrift
A quick refresher before your next pick.
Format reminders
- Vehicles need crew; Mounts need creatures to saddle them.
- Speed rewards repeated opponent life loss on your turns.
- Exhaust abilities are substantial mana sinks.
Archetypes
The main starting points for this format. Follow the cards available to you.
Artifact valueBuild an artifact engine.
Use creatures that support Vehicles.
Artifact drainAccumulate artifact advantages.
Defend while draining resources.
Max speed aggroPressure life totals early.
Reach max speed for payoffs.
Exhaust midrangeGrow into powerful activations.
Keep developing your board.
Vehicles and MountsBuild a sturdy racing team.
Balance racers with support creatures.
Max speed attritionReach speed and grind.
Keep reliable damage sources.
Discard aggroTurn discards into pressure.
Use cards that reward cycling resources.
GraveyardReuse creatures.
Stock the graveyard for value.
Vehicles and MountsAttack quickly with racers.
Cheap creatures enable your vehicles.
Exhaust rampAccelerate into activations.
Spend extra mana on exhaust.
Observed color results
17Lands · Premier Draft (BO1) · all users · two main colors · no splashes
Blue–Green has the highest observed win rate in this sample among combinations with at least 500 games.
| Colors / theme | Win rate | Games |
|---|---|---|
| Blue–GreenExhaust ramp | 57.3% | 72,062 |
| Black–GreenGraveyard | 57.2% | 98,362 |
| White–GreenVehicles and Mounts | 56.7% | 47,062 |
| White–BlackMax speed attrition | 56.3% | 32,731 |
| Black–RedMax speed aggro | 55.9% | 59,401 |
| Red–GreenExhaust midrange | 55.8% | 42,313 |
| Blue–BlackArtifact drain | 55.3% | 62,577 |
| White–BlueArtifact value | 54.4% | 40,961 |
| Blue–RedDiscard aggro | 54.3% | 61,397 |
| White–RedVehicles and Mounts | 52.3% | 30,978 |
All two-color decks without splashes 55.8%547,844 games · same sample
These are deck-color results, not confirmed archetype classifications. Win rates reflect the players and decks in the sample; use the same-sample baseline, not 50%. Combinations below 500 games show their count but no rate.
All-time data may include return events. A high rate is context, not a reason to force a color combination. Explore the 17Lands data ↗