Pack One
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Set guide · KTK

Khans of Tarkir

A quick refresher before your next pick.

Format reminders

  • Five three-color clans overlap through two-color bases.
  • Take fixing seriously; taplands cost tempo.
  • Morph makes three-mana plays flexible and combat uncertain.

Archetypes

The main starting points for this format. Follow the cards available to you.

Abzan outlastGrow creatures over time.

Counters unlock shared combat abilities.

Jeskai prowessMix threats and noncreature spells.

Time spells for profitable attacks.

Sultai delveFill the graveyard to reduce costs.

Balance delve spells with enough fuel.

Mardu raidAttack to unlock rewards.

Develop an early board.

Temur ferociousControl a four-power creature.

Large bodies enable extra effects.

Observed color results

17Lands · Premier Draft (BO1) · all users · three main colors · no splashes

White–Black–Green has the highest observed win rate in this sample among combinations with at least 500 games.

Game win rates · all-time snapshot retrieved Oct 18, 2026
Colors / themeWin rateGames
White–Black–GreenAbzan outlast56.4%30,883
White–Black–RedMardu raid55.7%33,314
Blue–Red–GreenTemur ferocious54.1%15,721
White–Blue–RedJeskai prowess53.5%19,910
Blue–Black–GreenSultai delve52.7%15,302
White–Blue–Green—68
White–Blue–Black—154
White–Red–Green—36
Blue–Black–Red—37
Black–Red–Green—21

All three-color decks without splashes 54.9%115,446 games · same sample

These are deck-color results, not confirmed archetype classifications. Win rates reflect the players and decks in the sample; use the same-sample baseline, not 50%. Combinations below 500 games show their count but no rate.

All-time data may include return events. A high rate is context, not a reason to force a color combination. Explore the 17Lands data ↗