Set guide · KTK
Khans of Tarkir
A quick refresher before your next pick.
Format reminders
- Five three-color clans overlap through two-color bases.
- Take fixing seriously; taplands cost tempo.
- Morph makes three-mana plays flexible and combat uncertain.
Archetypes
The main starting points for this format. Follow the cards available to you.
Abzan outlastGrow creatures over time.
Counters unlock shared combat abilities.
Jeskai prowessMix threats and noncreature spells.
Time spells for profitable attacks.
Sultai delveFill the graveyard to reduce costs.
Balance delve spells with enough fuel.
Mardu raidAttack to unlock rewards.
Develop an early board.
Temur ferociousControl a four-power creature.
Large bodies enable extra effects.
Observed color results
17Lands · Premier Draft (BO1) · all users · three main colors · no splashes
White–Black–Green has the highest observed win rate in this sample among combinations with at least 500 games.
| Colors / theme | Win rate | Games |
|---|---|---|
| White–Black–GreenAbzan outlast | 56.4% | 30,883 |
| White–Black–RedMardu raid | 55.7% | 33,314 |
| Blue–Red–GreenTemur ferocious | 54.1% | 15,721 |
| White–Blue–RedJeskai prowess | 53.5% | 19,910 |
| Blue–Black–GreenSultai delve | 52.7% | 15,302 |
| White–Blue–Green | — | 68 |
| White–Blue–Black | — | 154 |
| White–Red–Green | — | 36 |
| Blue–Black–Red | — | 37 |
| Black–Red–Green | — | 21 |
All three-color decks without splashes 54.9%115,446 games · same sample
These are deck-color results, not confirmed archetype classifications. Win rates reflect the players and decks in the sample; use the same-sample baseline, not 50%. Combinations below 500 games show their count but no rate.
All-time data may include return events. A high rate is context, not a reason to force a color combination. Explore the 17Lands data ↗