Set guide · TDM
Tarkir: Dragonstorm
A quick refresher before your next pick.
Format reminders
- Five three-color clans share overlapping two-color bases.
- Draft fixing alongside spells, not after them.
- Choose expensive Dragons your mana can actually cast.
Archetypes
The main starting points for this format. Follow the cards available to you.
Abzan endureChoose counters or more bodies.
Endure adapts your board to the matchup.
Jeskai flurryCast a second spell.
Cheap spells help maintain tempo.
Sultai renewTurn the graveyard into counters.
Renew gives spent creatures another use.
Mardu mobilizeAttack with temporary reinforcements.
Warrior tokens support aggressive and sacrifice plans.
Temur harmonizeReuse expensive spells.
Tapping a creature can reduce harmonize costs.
Observed color results
17Lands · Premier Draft (BO1) · all users · three main colors · no splashes
White–Black–Red has the highest observed win rate in this sample among combinations with at least 500 games.
| Colors / theme | Win rate | Games |
|---|---|---|
| White–Black–RedMardu mobilize | 55.7% | 130,541 |
| Blue–Red–GreenTemur harmonize | 55.2% | 79,820 |
| Blue–Black–GreenSultai renew | 54.5% | 75,902 |
| White–Blue–RedJeskai flurry | 54.4% | 96,753 |
| White–Black–GreenAbzan endure | 53.8% | 66,581 |
| Blue–Black–Red | — | 50 |
| White–Blue–Black | — | 276 |
| White–Blue–Green | — | 269 |
| White–Red–Green | — | 163 |
| Black–Red–Green | — | 39 |
All three-color decks without splashes 54.8%450,394 games · same sample
These are deck-color results, not confirmed archetype classifications. Win rates reflect the players and decks in the sample; use the same-sample baseline, not 50%. Combinations below 500 games show their count but no rate.
All-time data may include return events. A high rate is context, not a reason to force a color combination. Explore the 17Lands data ↗